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Equalizer 1.0
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The Equalizer data synchronization fabric. More...
Classes | |
| class | Canvas |
| A canvas represents a logical 2D projection surface. More... | |
| class | Channel |
| Base data transport class for channels. More... | |
| class | Client |
| A client represents a network node of the application in the cluster. More... | |
| class | ColorMask |
| Defines which parts of the color buffer are to be written. More... | |
| class | Config |
| Base data class for a configuration. More... | |
| class | ConfigVisitor |
| A visitor to traverse configs and all children. More... | |
| struct | DrawableConfig |
| Stores the characteristics of a window's frame buffer configuration. More... | |
| class | ElementVisitor |
| A visitor to traverse non-leaf elements and their children in a tree. More... | |
| class | Frustum |
| A distributed object for frustum data. More... | |
| class | Global |
| Global parameter handling for the Equalizer fabric namespace. More... | |
| class | Layout |
| Base data transport class for layouts. More... | |
| class | LeafVisitor |
| A visitor to traverse leaf nodes of a graph. More... | |
| class | Node |
| Base data transport class for nodes. More... | |
| class | Object |
| Internal base class for all distributed, inheritable Equalizer objects. More... | |
| class | Observer |
| Base data transport class for observers. More... | |
| class | Pipe |
| Base data transport class for pipes. More... | |
| class | Pixel |
| Holds a pixel decomposition specification with methods for manipulation. More... | |
| class | PixelViewport |
| Holds a 2D pixel viewport with methods for manipulation. More... | |
| class | Projection |
| A projector definition defining a view frustum. More... | |
| class | Range |
| A fractional database range with methods for manipulation. More... | |
| class | RenderContext |
| The context applied to a channel during rendering operations. More... | |
| class | Segment |
| Base data transport class for segments. More... | |
| class | Serializable |
| Base class for all distributed, inheritable objects. More... | |
| class | Server |
| Base co::Node class for a server. More... | |
| class | SubPixel |
| Holds a subpixel decomposition specification along with some methods for manipulation. More... | |
| class | View |
| Base data transport class for views. More... | |
| class | Viewport |
| A fractional viewport with methods for manipulation. More... | |
| class | Wall |
| A wall defining a view frustum. More... | |
| class | Window |
| Base data transport class for windows. More... | |
| class | Zoom |
| A zoom specification with methods for manipulation. More... | |
Functions | |
| template<class CFG , class C , class S , class L > | |
| std::ostream & | operator<< (std::ostream &, const Canvas< CFG, C, S, L > &) |
| template<class W , class C > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Channel< W, C > &) |
| std::ostream & | operator<< (std::ostream &os, const ColorMask &mask) |
| template<class S , class C , class O , class L , class CV , class N , class V > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &os, const Config< S, C, O, L, CV, N, V > &config) |
| std::ostream & | operator<< (std::ostream &os, const DrawableConfig &config) |
| std::ostream & | operator<< (std::ostream &os, const Error &error) |
| Print the error in a human-readable format. | |
| std::ostream & | operator<< (std::ostream &os, const Eye &eye) |
| std::ostream & | operator<< (std::ostream &os, const Frustum &) |
| co::DataOStream & | operator<< (co::DataOStream &, const Frustum &) |
| co::DataIStream & | operator>> (co::DataIStream &, Frustum &) |
| std::ostream & | operator<< (std::ostream &os, const IAttribute value) |
| bool | init (const int argc, char **argv) |
| Initialize the Equalizer fabric namespace. | |
| bool | exit () |
| De-initialize the Equalizer fabric namespace. | |
| template<class C , class L , class V > | |
| std::ostream & | operator<< (std::ostream &, const Layout< C, L, V > &) |
| template<class C , class N , class P , class V > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Node< C, N, P, V > &) |
| template<class C , class O > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Observer< C, O > &) |
| template<class N , class P , class W , class V > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Pipe< N, P, W, V > &) |
| std::ostream & | operator<< (std::ostream &os, const Pixel &pixel) |
| std::ostream & | operator<< (std::ostream &os, const PixelViewport &pvp) |
| std::ostream & | operator<< (std::ostream &os, const Projection &) |
| std::ostream & | operator<< (std::ostream &os, const Range &range) |
| std::ostream & | operator<< (std::ostream &os, const RenderContext &ctx) |
| template<class C , class S , class CH > | |
| std::ostream & | operator<< (std::ostream &, const Segment< C, S, CH > &) |
| template<class CL , class S , class CFG , class NF , class N > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &, const Server< CL, S, CFG, NF, N > &) |
| std::ostream & | operator<< (std::ostream &os, const SubPixel &subPixel) |
| template<class L , class V , class O > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &os, const View< L, V, O > &view) |
| std::ostream & | operator<< (std::ostream &os, const Viewport &vp) |
| std::ostream & | operator<< (std::ostream &os, const VisitorResult &result) |
| std::ostream & | operator<< (std::ostream &, const Wall &) |
| std::ostream & | operator<< (std::ostream &, const Wall::Type &) |
| template<class P , class W , class C > | |
| EQFABRIC_INL std::ostream & | operator<< (std::ostream &os, const Window< P, W, C > &window) |
| std::ostream & | operator<< (std::ostream &os, const Zoom &zoom) |
Typedefs | |
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typedef vmml::matrix < 3, 3, double > | Matrix3d |
| A 3x3 double matrix. | |
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typedef vmml::matrix < 4, 4, double > | Matrix4d |
| A 4x4 double matrix. | |
| typedef vmml::matrix< 3, 3, float > | Matrix3f |
| A 3x3 float matrix. | |
| typedef vmml::matrix< 4, 4, float > | Matrix4f |
| A 4x4 float matrix. | |
| typedef vmml::vector< 2, int > | Vector2i |
| A two-component integer vector. | |
| typedef vmml::vector< 3, int > | Vector3i |
| A three-component integer vector. | |
| typedef vmml::vector< 4, int > | Vector4i |
| A four-component integer vector. | |
| typedef vmml::vector< 3, double > | Vector3d |
| A three-component double vector. | |
| typedef vmml::vector< 4, double > | Vector4d |
| A four-component double vector. | |
| typedef vmml::vector< 2, float > | Vector2f |
| A two-component float vector. | |
| typedef vmml::vector< 3, float > | Vector3f |
| A three-component float vector. | |
| typedef vmml::vector< 4, float > | Vector4f |
| A four-component float vector. | |
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typedef vmml::vector < 3, unsigned char > | Vector3ub |
| A three-component byte vector. | |
| typedef vmml::frustum< float > | Frustumf |
| A frustum definition. | |
| typedef co::base::uint128_t | uint128_t |
| typedef co::base::RefPtr< Client > | ClientPtr |
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typedef co::base::RefPtr < const Client > | ConstClientPtr |
Enumerations | |
| enum | Error { ERROR_CUSTOM = EQ_64KB } |
Defines errors produced by Equalizer classes. More... | |
| enum | Eye { EYE_UNDEFINED = 0, EYE_CYCLOP = 1, EYE_LEFT = 2, EYE_RIGHT = 4, EYES_STEREO = EYE_LEFT | EYE_RIGHT, EYE_LAST = EYE_RIGHT, EYES_ALL = 7, NUM_EYES = 3 } |
Eye pass bit mask for which is enabled. More... | |
| enum | IAttribute { UNDEFINED = -0xfffffff, RGBA32F = -14, RGBA16F = -13, FBO = -12, LOCAL_SYNC = -11, DRAW_SYNC = -10, ASYNC = -9, PBUFFER = -8, WINDOW = -7, VERTICAL = -6, QUAD = -5, ANAGLYPH = -4, PASSIVE = -3, NICEST = -2, AUTO = -1, OFF = 0, ON = 1, FASTEST = ON, HORIZONTAL = ON } |
Possible values for integer attributes. More... | |
| enum | LogTopics { LOG_INIT = co::LOG_CUSTOM << 0, LOG_CUSTOM = 0x400 } |
Defines selective logging classes enabled by setting EQ_LOG_TOPICS. More... | |
| enum | NodeType { NODETYPE_EQ_SERVER = co::NODETYPE_CO_USER } |
Node types to identify connecting nodes. More... | |
| enum | PacketType { PACKETTYPE_EQ_CLIENT = co::PACKETTYPE_CO_CUSTOM, PACKETTYPE_EQ_SERVER, PACKETTYPE_EQ_CUSTOM = 1<<8 } |
Packet types to identify the target of a packet. More... | |
| enum | Task { TASK_NONE = EQ_BIT_NONE, TASK_DEFAULT = EQ_BIT1, TASK_VIEW = EQ_BIT2, TASK_CLEAR = EQ_BIT5, TASK_CULL = EQ_BIT9, TASK_DRAW = EQ_BIT13, TASK_ASSEMBLE = EQ_BIT17, TASK_READBACK = EQ_BIT21, TASK_ALL = EQ_BIT_ALL } |
Tasks define the actions executed by a channel during rendering. More... | |
| enum | VisitorResult { TRAVERSE_CONTINUE, TRAVERSE_TERMINATE, TRAVERSE_PRUNE } |
The result code from any visit operation. More... | |
The Equalizer data synchronization fabric.
This namespace implements the common data management and transport layer between the Equalizer applications, the server and the administrative interface, which use the eq, eq::server and eq::admin namespace, respectively.
| bool eq::fabric::exit | ( | ) |
De-initialize the Equalizer fabric namespace.
De-initialize the Equalizer base classes.
true if the library was successfully de-initialized, false otherwise. | bool eq::fabric::init | ( | const int | argc, |
| char ** | argv | ||
| ) |
Initialize the Equalizer fabric namespace.
Initialize the Equalizer base classes.
| argc | the command line argument count. |
| argv | the command line argument values. |
true if the library was successfully initialized, false otherwise. | std::ostream& eq::fabric::operator<< | ( | std::ostream & | os, |
| const Error & | error | ||
| ) | [inline] |
Print the error in a human-readable format.
Definition at line 36 of file include/eq/fabric/error.h.
| enum eq::fabric::Error |
Defines errors produced by Equalizer classes.
Definition at line 29 of file include/eq/fabric/error.h.
| enum eq::fabric::Eye |
Eye pass bit mask for which is enabled.
| EYE_CYCLOP |
monoscopic 'middle' eye |
| EYE_LEFT |
left eye |
| EYE_RIGHT |
right eye |
| EYES_STEREO |
left and right eye |
| EYE_LAST |
the last Eye |
| EYES_ALL |
all eye |
Definition at line 32 of file fabric/eye.h.
Possible values for integer attributes.
| UNDEFINED |
Undefined value. |
| RGBA32F |
Float32 framebuffer (Window::IATTR_PLANES_COLOR) |
| RGBA16F |
Float16 framebuffer (Window::IATTR_PLANES_COLOR) |
| FBO |
FBO drawable (Window::IATTR_HINT_DRAWABLE) |
| LOCAL_SYNC |
Full local sync (Node::IATTR_THREAD_MODEL) |
| DRAW_SYNC |
Local draw sync (Node::IATTR_THREAD_MODEL) |
| ASYNC |
No local sync (Node::IATTR_THREAD_MODEL) |
| PBUFFER |
PBuffer drawable (Window::IATTR_HINT_DRAWABLE) |
| WINDOW |
Window drawable (Window::IATTR_HINT_DRAWABLE) |
| VERTICAL |
Vertical load-balancing. |
| QUAD |
Quad-buffered stereo decomposition. |
| ANAGLYPH |
Anaglyphic stereo decomposition. |
| PASSIVE |
Passive stereo rendering. |
| NICEST |
Nicest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS) |
| AUTO |
Automatic selection (various attributes) |
| OFF |
disabled (various attributes) |
| ON |
enabled (various attributes) |
| FASTEST |
Fastest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS) |
| HORIZONTAL |
Horizontal load-balancing. |
Definition at line 29 of file iAttribute.h.
Defines selective logging classes enabled by setting EQ_LOG_TOPICS.
Definition at line 28 of file eq/fabric/log.h.
| enum eq::fabric::NodeType |
Node types to identify connecting nodes.
Definition at line 28 of file eq/fabric/nodeType.h.
Packet types to identify the target of a packet.
Definition at line 28 of file packetType.h.
| enum eq::fabric::Task |
Tasks define the actions executed by a channel during rendering.
The enum values are spaced apart to leave room for future additions without breaking binary backward compatibility.
| TASK_DEFAULT |
leaf: all, other ASSEMBLE|READBACK|VIEW |
| TASK_VIEW |
View start/finish. |
| TASK_CLEAR |
Clear the framebuffer. |
| TASK_CULL |
Cull data [unused]. |
| TASK_DRAW |
Draw data to the framebuffer. |
| TASK_ASSEMBLE |
Combine input frames. |
| TASK_READBACK |
Read results to output frames. |
The result code from any visit operation.
| TRAVERSE_CONTINUE |
continue the traversal |
| TRAVERSE_TERMINATE |
abort the traversal |
| TRAVERSE_PRUNE |
do not traverse current entity downwards |
Definition at line 28 of file fabric/visitorResult.h.
1.0 by
1.7.3