Equalizer 1.0

eq::fabric Namespace Reference

The Equalizer data synchronization fabric. More...

Classes

class  Canvas
 A canvas represents a logical 2D projection surface. More...
class  Channel
 Base data transport class for channels. More...
class  Client
 A client represents a network node of the application in the cluster. More...
class  ColorMask
 Defines which parts of the color buffer are to be written. More...
class  Config
 Base data class for a configuration. More...
class  ConfigVisitor
 A visitor to traverse configs and all children. More...
struct  DrawableConfig
 Stores the characteristics of a window's frame buffer configuration. More...
class  ElementVisitor
 A visitor to traverse non-leaf elements and their children in a tree. More...
class  Frustum
 A distributed object for frustum data. More...
class  Global
 Global parameter handling for the Equalizer fabric namespace. More...
class  Layout
 Base data transport class for layouts. More...
class  LeafVisitor
 A visitor to traverse leaf nodes of a graph. More...
class  Node
 Base data transport class for nodes. More...
class  Object
 Internal base class for all distributed, inheritable Equalizer objects. More...
class  Observer
 Base data transport class for observers. More...
class  Pipe
 Base data transport class for pipes. More...
class  Pixel
 Holds a pixel decomposition specification with methods for manipulation. More...
class  PixelViewport
 Holds a 2D pixel viewport with methods for manipulation. More...
class  Projection
 A projector definition defining a view frustum. More...
class  Range
 A fractional database range with methods for manipulation. More...
class  RenderContext
 The context applied to a channel during rendering operations. More...
class  Segment
 Base data transport class for segments. More...
class  Serializable
 Base class for all distributed, inheritable objects. More...
class  Server
 Base co::Node class for a server. More...
class  SubPixel
 Holds a subpixel decomposition specification along with some methods for manipulation. More...
class  View
 Base data transport class for views. More...
class  Viewport
 A fractional viewport with methods for manipulation. More...
class  Wall
 A wall defining a view frustum. More...
class  Window
 Base data transport class for windows. More...
class  Zoom
 A zoom specification with methods for manipulation. More...

Functions

template<class CFG , class C , class S , class L >
std::ostream & operator<< (std::ostream &, const Canvas< CFG, C, S, L > &)
template<class W , class C >
EQFABRIC_INL std::ostream & operator<< (std::ostream &, const Channel< W, C > &)
std::ostream & operator<< (std::ostream &os, const ColorMask &mask)
template<class S , class C , class O , class L , class CV , class N , class V >
EQFABRIC_INL std::ostream & operator<< (std::ostream &os, const Config< S, C, O, L, CV, N, V > &config)
std::ostream & operator<< (std::ostream &os, const DrawableConfig &config)
std::ostream & operator<< (std::ostream &os, const Error &error)
 Print the error in a human-readable format.
std::ostream & operator<< (std::ostream &os, const Eye &eye)
std::ostream & operator<< (std::ostream &os, const Frustum &)
co::DataOStreamoperator<< (co::DataOStream &, const Frustum &)
co::DataIStreamoperator>> (co::DataIStream &, Frustum &)
std::ostream & operator<< (std::ostream &os, const IAttribute value)
bool init (const int argc, char **argv)
 Initialize the Equalizer fabric namespace.
bool exit ()
 De-initialize the Equalizer fabric namespace.
template<class C , class L , class V >
std::ostream & operator<< (std::ostream &, const Layout< C, L, V > &)
template<class C , class N , class P , class V >
EQFABRIC_INL std::ostream & operator<< (std::ostream &, const Node< C, N, P, V > &)
template<class C , class O >
EQFABRIC_INL std::ostream & operator<< (std::ostream &, const Observer< C, O > &)
template<class N , class P , class W , class V >
EQFABRIC_INL std::ostream & operator<< (std::ostream &, const Pipe< N, P, W, V > &)
std::ostream & operator<< (std::ostream &os, const Pixel &pixel)
std::ostream & operator<< (std::ostream &os, const PixelViewport &pvp)
std::ostream & operator<< (std::ostream &os, const Projection &)
std::ostream & operator<< (std::ostream &os, const Range &range)
std::ostream & operator<< (std::ostream &os, const RenderContext &ctx)
template<class C , class S , class CH >
std::ostream & operator<< (std::ostream &, const Segment< C, S, CH > &)
template<class CL , class S , class CFG , class NF , class N >
EQFABRIC_INL std::ostream & operator<< (std::ostream &, const Server< CL, S, CFG, NF, N > &)
std::ostream & operator<< (std::ostream &os, const SubPixel &subPixel)
template<class L , class V , class O >
EQFABRIC_INL std::ostream & operator<< (std::ostream &os, const View< L, V, O > &view)
std::ostream & operator<< (std::ostream &os, const Viewport &vp)
std::ostream & operator<< (std::ostream &os, const VisitorResult &result)
std::ostream & operator<< (std::ostream &, const Wall &)
std::ostream & operator<< (std::ostream &, const Wall::Type &)
template<class P , class W , class C >
EQFABRIC_INL std::ostream & operator<< (std::ostream &os, const Window< P, W, C > &window)
std::ostream & operator<< (std::ostream &os, const Zoom &zoom)

Typedefs

typedef vmml::matrix
< 3, 3, double > 
Matrix3d
 A 3x3 double matrix.
typedef vmml::matrix
< 4, 4, double > 
Matrix4d
 A 4x4 double matrix.
typedef vmml::matrix< 3, 3, float > Matrix3f
 A 3x3 float matrix.
typedef vmml::matrix< 4, 4, float > Matrix4f
 A 4x4 float matrix.
typedef vmml::vector< 2, int > Vector2i
 A two-component integer vector.
typedef vmml::vector< 3, int > Vector3i
 A three-component integer vector.
typedef vmml::vector< 4, int > Vector4i
 A four-component integer vector.
typedef vmml::vector< 3, double > Vector3d
 A three-component double vector.
typedef vmml::vector< 4, double > Vector4d
 A four-component double vector.
typedef vmml::vector< 2, float > Vector2f
 A two-component float vector.
typedef vmml::vector< 3, float > Vector3f
 A three-component float vector.
typedef vmml::vector< 4, float > Vector4f
 A four-component float vector.
typedef vmml::vector
< 3, unsigned char > 
Vector3ub
 A three-component byte vector.
typedef vmml::frustum< float > Frustumf
 A frustum definition.
typedef co::base::uint128_t uint128_t
typedef co::base::RefPtr< ClientClientPtr
typedef co::base::RefPtr
< const Client
ConstClientPtr

Enumerations

enum  Error { ERROR_CUSTOM = EQ_64KB }
 

Defines errors produced by Equalizer classes.

More...
enum  Eye {
  EYE_UNDEFINED = 0, EYE_CYCLOP = 1, EYE_LEFT = 2, EYE_RIGHT = 4,
  EYES_STEREO = EYE_LEFT | EYE_RIGHT, EYE_LAST = EYE_RIGHT, EYES_ALL = 7, NUM_EYES = 3
}
 

Eye pass bit mask for which is enabled.

More...
enum  IAttribute {
  UNDEFINED = -0xfffffff, RGBA32F = -14, RGBA16F = -13, FBO = -12,
  LOCAL_SYNC = -11, DRAW_SYNC = -10, ASYNC = -9, PBUFFER = -8,
  WINDOW = -7, VERTICAL = -6, QUAD = -5, ANAGLYPH = -4,
  PASSIVE = -3, NICEST = -2, AUTO = -1, OFF = 0,
  ON = 1, FASTEST = ON, HORIZONTAL = ON
}
 

Possible values for integer attributes.

More...
enum  LogTopics { LOG_INIT = co::LOG_CUSTOM << 0, LOG_CUSTOM = 0x400 }
 

Defines selective logging classes enabled by setting EQ_LOG_TOPICS.

More...
enum  NodeType { NODETYPE_EQ_SERVER = co::NODETYPE_CO_USER }
 

Node types to identify connecting nodes.

More...
enum  PacketType { PACKETTYPE_EQ_CLIENT = co::PACKETTYPE_CO_CUSTOM, PACKETTYPE_EQ_SERVER, PACKETTYPE_EQ_CUSTOM = 1<<8 }
 

Packet types to identify the target of a packet.

More...
enum  Task {
  TASK_NONE = EQ_BIT_NONE, TASK_DEFAULT = EQ_BIT1, TASK_VIEW = EQ_BIT2, TASK_CLEAR = EQ_BIT5,
  TASK_CULL = EQ_BIT9, TASK_DRAW = EQ_BIT13, TASK_ASSEMBLE = EQ_BIT17, TASK_READBACK = EQ_BIT21,
  TASK_ALL = EQ_BIT_ALL
}
 

Tasks define the actions executed by a channel during rendering.

More...
enum  VisitorResult { TRAVERSE_CONTINUE, TRAVERSE_TERMINATE, TRAVERSE_PRUNE }
 

The result code from any visit operation.

More...

Detailed Description

The Equalizer data synchronization fabric.

This namespace implements the common data management and transport layer between the Equalizer applications, the server and the administrative interface, which use the eq, eq::server and eq::admin namespace, respectively.


Function Documentation

bool eq::fabric::exit ( )

De-initialize the Equalizer fabric namespace.

De-initialize the Equalizer base classes.

Returns:
true if the library was successfully de-initialized, false otherwise.
Version:
1.0
bool eq::fabric::init ( const int  argc,
char **  argv 
)

Initialize the Equalizer fabric namespace.

Initialize the Equalizer base classes.

Parameters:
argcthe command line argument count.
argvthe command line argument values.
Returns:
true if the library was successfully initialized, false otherwise.
Version:
1.0
std::ostream& eq::fabric::operator<< ( std::ostream &  os,
const Error &  error 
) [inline]

Print the error in a human-readable format.

Version:
1.0

Definition at line 36 of file include/eq/fabric/error.h.


Enumeration Type Documentation

Defines errors produced by Equalizer classes.

Definition at line 29 of file include/eq/fabric/error.h.

Eye pass bit mask for which is enabled.

Enumerator:
EYE_CYCLOP 

monoscopic 'middle' eye

EYE_LEFT 

left eye

EYE_RIGHT 

right eye

EYES_STEREO 

left and right eye

EYE_LAST 

the last Eye

EYES_ALL 

all eye

Definition at line 32 of file fabric/eye.h.

Possible values for integer attributes.

Enumerator:
UNDEFINED 

Undefined value.

RGBA32F 

Float32 framebuffer (Window::IATTR_PLANES_COLOR)

RGBA16F 

Float16 framebuffer (Window::IATTR_PLANES_COLOR)

FBO 

FBO drawable (Window::IATTR_HINT_DRAWABLE)

LOCAL_SYNC 

Full local sync (Node::IATTR_THREAD_MODEL)

DRAW_SYNC 

Local draw sync (Node::IATTR_THREAD_MODEL)

ASYNC 

No local sync (Node::IATTR_THREAD_MODEL)

PBUFFER 

PBuffer drawable (Window::IATTR_HINT_DRAWABLE)

WINDOW 

Window drawable (Window::IATTR_HINT_DRAWABLE)

VERTICAL 

Vertical load-balancing.

QUAD 

Quad-buffered stereo decomposition.

ANAGLYPH 

Anaglyphic stereo decomposition.

PASSIVE 

Passive stereo rendering.

NICEST 

Nicest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS)

AUTO 

Automatic selection (various attributes)

OFF 

disabled (various attributes)

ON 

enabled (various attributes)

FASTEST 

Fastest statisics gathering (Window::IATTR_HINT_STATISTICS, Channel::IATTR_HINT_STATISTICS)

HORIZONTAL 

Horizontal load-balancing.

Definition at line 29 of file iAttribute.h.

Defines selective logging classes enabled by setting EQ_LOG_TOPICS.

Enumerator:
LOG_INIT 

Log initialization (256)

LOG_CUSTOM 

1024

Definition at line 28 of file eq/fabric/log.h.

Node types to identify connecting nodes.

Enumerator:
NODETYPE_EQ_SERVER 

A server node.

Definition at line 28 of file eq/fabric/nodeType.h.

Packet types to identify the target of a packet.

Definition at line 28 of file packetType.h.

Tasks define the actions executed by a channel during rendering.

The enum values are spaced apart to leave room for future additions without breaking binary backward compatibility.

Enumerator:
TASK_DEFAULT 

leaf: all, other ASSEMBLE|READBACK|VIEW

TASK_VIEW 

View start/finish.

TASK_CLEAR 

Clear the framebuffer.

TASK_CULL 

Cull data [unused].

TASK_DRAW 

Draw data to the framebuffer.

TASK_ASSEMBLE 

Combine input frames.

TASK_READBACK 

Read results to output frames.

Definition at line 35 of file task.h.

The result code from any visit operation.

Enumerator:
TRAVERSE_CONTINUE 

continue the traversal

TRAVERSE_TERMINATE 

abort the traversal

TRAVERSE_PRUNE 

do not traverse current entity downwards

Definition at line 28 of file fabric/visitorResult.h.

Generated on Sun May 8 2011 19:11:10 for Equalizer 1.0 by  doxygen 1.7.3