Equalizer  1.6.1
Public Member Functions | Protected Member Functions | Friends | List of all members
eq::Channel Class Reference

A channel represents a two-dimensional viewport within a Window. More...

#include <channel.h>

+ Inheritance diagram for eq::Channel:
+ Collaboration diagram for eq::Channel:

Public Member Functions

 Channel (Window *parent)
 Construct a new channel. More...
 
virtual ~Channel ()
 Destruct the channel. More...
 
virtual bool processEvent (const Event &event)
 Process a received event. More...
 
virtual void drawStatistics ()
 Draw a statistics overlay. More...
 
virtual void outlineViewport ()
 Outline the current pixel viewport. More...
 
void changeLatency (const uint32_t latency)
 
Data Access
co::CommandQueue * getPipeThreadQueue ()
 
co::CommandQueue * getCommandThreadQueue ()
 
uint32_t getCurrentFrame () const
 
void waitFrameFinished (const uint32_t frame) const
 
bool isStopped () const
 
PipegetPipe ()
 
const PipegetPipe () const
 
NodegetNode ()
 
const NodegetNode () const
 
ConfiggetConfig ()
 
const ConfiggetConfig () const
 
ServerPtr getServer ()
 
const GLEWContext * glewGetContext () const
 Get the GLEW context for this channel. More...
 
ObjectManagergetObjectManager ()
 
const DrawableConfig & getDrawableConfig () const
 
ViewgetNativeView ()
 Get the channel's native view. More...
 
const ViewgetNativeView () const
 const-version of getNativeView() More...
 
util::FrameBufferObjectgetFrameBufferObject ()
 
const Vector3ub & getUniqueColor () const
 
void addStatistic (Event &event)
 
Context-specific data access.

The data returned by these methods depends on the context (callback) they are called from, typically the data for the current rendering task.

If they are called outside of a frame task method, they return the channel's native parameter or a placeholder value for the task decomposition parameters.

virtual Vector2f getJitter () const
 
const FramesgetInputFrames ()
 
const FramesgetOutputFrames ()
 
ViewgetView ()
 Get the channel's current View. More...
 
const ViewgetView () const
 Const version of getView(). More...
 
Frustumf getScreenFrustum () const
 Returns an orthographic frustum for 2D operations on the view. More...
 
Operations

Operations are only meaningful from within certain callbacks.

They are just convenience wrappers applying context-specific data to the OpenGL state using the context-specific data access above.

virtual void applyBuffer ()
 Apply the current rendering buffer, including the color mask. More...
 
virtual void applyColorMask () const
 Apply the current color mask. More...
 
virtual void applyViewport () const
 Apply the OpenGL viewport for the current rendering task. More...
 
virtual void applyFrustum () const
 Apply the frustum matrix for the current rendering task. More...
 
virtual void applyPerspective () const
 Apply the perspective frustum matrix for the current rendering task. More...
 
virtual void applyOrtho () const
 Apply the orthographic frustum matrix for the current rendering task. More...
 
void applyScreenFrustum () const
 Apply an orthographic frustum for pixel-based 2D operations. More...
 
virtual void applyHeadTransform () const
 Apply the transformation to position the view frustum. More...
 
virtual void applyPerspectiveTransform () const
 Apply the transformation to position the perspective view frustum. More...
 
virtual void applyOrthoTransform () const
 Apply the transformation to position the orthographic view frustum. More...
 
virtual void applyFrameBufferObject ()
 Apply the current alternate frame buffer. More...
 
void bindFrameBuffer ()
 Rebind the current alternate FBO of the channel or window. More...
 
Region of Interest.
virtual void resetRegions ()
 Reset the declared regions of interest. More...
 
virtual void declareRegion (const eq::PixelViewport &region)
 Declare a region covered by the current draw or assemble operation. More...
 
void declareRegion (const eq::Viewport &vp)
 Convenience method to declare a region in relative coordinates. More...
 
PixelViewport getRegion () const
 
const PixelViewportsgetRegions () const
 Get the current regions of interest. More...
 
- Public Member Functions inherited from eq::fabric::Channel< Window, Channel >
virtual bool omitOutput () const
 
virtual void output (std::ostream &) const
 
void init ()
 
WindowgetWindow ()
 
const WindowgetWindow () const
 
bool isDestination () const
 
void setViewVersion (const co::ObjectVersion &view)
 
const co::ObjectVersion & getViewVersion () const
 
void setPixelViewport (const PixelViewport &pvp)
 
EQFABRIC_INL void setViewport (const Viewport &vp)
 
const PixelViewportgetNativePixelViewport () const
 
bool hasFixedViewport () const
 
EQFABRIC_INL void setNearFar (const float nearPlane, const float farPlane)
 Set the near and far planes for this channel. More...
 
uint32_t getDrawable () const
 
EQFABRIC_INL VisitorResult accept (Visitor &visitor)
 Perform a depth-first traversal of this channel. More...
 
EQFABRIC_INL VisitorResult accept (Visitor &visitor) const
 Const-version of accept(). More...
 
EQFABRIC_INL void setCapabilities (const uint64_t bitmask)
 Set the capabilities supported by the channel. More...
 
EQFABRIC_INL uint64_t getCapabilities () const
 
EQFABRIC_INL void setMaxSize (const Vector2i &size)
 
void setOverdraw (const Vector4i &overdraw)
 
const Vector2igetMaxSize () const
 
EQFABRIC_INL ChannelPath getPath () const
 
virtual EQFABRIC_INL void backup ()
 
virtual EQFABRIC_INL void restore ()
 
uint32_t getDrawBuffer () const
 
uint32_t getReadBuffer () const
 
const ColorMaskgetDrawBufferMask () const
 
const PixelViewportgetPixelViewport () const
 
virtual bool useOrtho () const
 Select perspective or orthographic rendering. More...
 
const FrustumfgetFrustum () const
 
const FrustumfgetPerspective () const
 
const FrustumfgetOrtho () const
 
const Matrix4fgetHeadTransform () const
 Return the view matrix. More...
 
const Matrix4fgetPerspectiveTransform () const
 Return the perspective view matrix. More...
 
const Matrix4fgetOrthoTransform () const
 Return the orthographic view matrix. More...
 
const ViewportgetViewport () const
 
const RangegetRange () const
 
const PixelgetPixel () const
 
const SubPixelgetSubPixel () const
 
const ZoomgetZoom () const
 
uint32_t getPeriod () const
 
uint32_t getPhase () const
 
const Vector2igetPixelOffset () const
 Get the channel's current position wrt the destination channel. More...
 
Eye getEye () const
 
const Vector4igetOverdraw () const
 
uint32_t getTaskID () const
 
EQFABRIC_INL int32_t getIAttribute (const IAttribute attr) const
 
- Public Member Functions inherited from eq::fabric::Object
virtual bool isDirty () const
 
virtual uint128_t commit (const uint32_t incarnation=CO_COMMIT_NEXT)
 
void setName (const std::string &name)
 Set the name of the object. More...
 
const std::string & getName () const
 
void setUserData (co::Object *userData)
 Set user-specific data. More...
 
co::Object * getUserData ()
 
const co::Object * getUserData () const
 
void setError (const int32_t error)
 Set an error code why the last operation failed. More...
 
eq::fabric::Error getError () const
 
uint32_t getTasks () const
 Return the set of tasks this channel might execute in the worst case. More...
 
uint32_t getSerial () const
 

Protected Member Functions

void attach (const UUID &id, const uint32_t instanceID)
 
virtual void frameTilesStart (const uint128_t &)
 Start a batch of tile rendering operations. More...
 
virtual void frameTilesFinish (const uint128_t &)
 Finish a batch of tile rendering operations. More...
 
virtual void notifyViewportChanged ()
 Notification that parameters influencing the vp/pvp have changed. More...
 
virtual void notifyStopFrame (const uint32_t lastFrameNumber)
 Notify interruption of the rendering. More...
 
Actions
void startFrame (const uint32_t frameNumber)
 Start a frame by unlocking all child resources. More...
 
void releaseFrame (const uint32_t frameNumber)
 Signal the completion of a frame to the parent. More...
 
void releaseFrameLocal (const uint32_t frameNumber)
 Release the local synchronization of the parent for a frame. More...
 
virtual void setupAssemblyState ()
 Setup the OpenGL state for a readback or assemble operation. More...
 
virtual void resetAssemblyState ()
 Reset the OpenGL state after an assembly operation. More...
 
Task Methods

The task methods (callbacks) are called by Equalizer during rendering to execute various rendering tasks.

Each task method has a useful default implementation, but at least frameDraw() is implemented by an application.

virtual bool configInit (const uint128_t &initID)
 Initialize this channel. More...
 
virtual bool configExit ()
 Exit this channel. More...
 
virtual void frameStart (const uint128_t &frameID, const uint32_t frameNumber)
 Start rendering a frame. More...
 
virtual void frameFinish (const uint128_t &frameID, const uint32_t frameNumber)
 Finish rendering a frame. More...
 
virtual void frameDrawFinish (const uint128_t &frameID, const uint32_t frameNumber)
 Finish drawing. More...
 
virtual void frameClear (const uint128_t &frameID)
 Clear the frame buffer. More...
 
virtual void frameDraw (const uint128_t &frameID)
 Draw the scene. More...
 
virtual void frameAssemble (const uint128_t &frameID)
 Assemble all input frames. More...
 
virtual void frameReadback (const uint128_t &frameID)
 Read back the rendered frame buffer into the output frames. More...
 
virtual void frameViewStart (const uint128_t &frameID)
 Start updating a destination channel. More...
 
virtual void frameViewFinish (const uint128_t &frameID)
 Finish updating a destination channel. More...
 
- Protected Member Functions inherited from eq::fabric::Channel< Window, Channel >
EQFABRIC_INL Channel (Window *parent)
 Construct a new channel.
 
 Channel (const Channel &from)
 Construct a copy of a channel (view/segment dest).
 
virtual EQFABRIC_INL void serialize (co::DataOStream &os, const uint64_t dirtyBits)
 
virtual EQFABRIC_INL void deserialize (co::DataIStream &is, const uint64_t dirtyBits)
 
virtual EQFABRIC_INL void setDirty (const uint64_t bits)
 
void setDrawable (const uint32_t drawable)
 
void setIAttribute (const IAttribute attr, const int32_t value)
 
virtual ChangeType getChangeType () const
 
virtual uint64_t getRedistributableBits () const
 
virtual void updateCapabilities ()
 
void overrideContext (RenderContext &context)
 
void resetRenderContext ()
 
const RenderContextgetContext () const
 
const RenderContextgetNativeContext () const
 
- Protected Member Functions inherited from eq::fabric::Object
 Object ()
 Construct a new Object. More...
 
virtual ~Object ()
 Destruct the object. More...
 
virtual bool hasMasterUserData ()
 
virtual uint32_t getUserDataLatency () const
 
void setTasks (const uint32_t tasks)
 
virtual void notifyDetach ()
 
void postRemove (Object *child)
 
virtual void removeChild (const UUID &)
 
template<class C , class S >
void commitChild (C *child, S *sender, uint32_t cmd, const uint32_t incarnation)
 
template<class C >
void commitChild (C *child, const uint32_t incarnation)
 
template<class C , class S >
void commitChildren (const std::vector< C * > &children, S *sender, uint32_t cmd, const uint32_t incarnation)
 
template<class C >
void commitChildren (const std::vector< C * > &children, uint32_t cmd, const uint32_t incarnation)
 
template<class C >
void commitChildren (const std::vector< C * > &children, const uint32_t incarnation)
 
template<class C >
void syncChildren (const std::vector< C * > &children)
 
template<class P , class C >
void releaseChildren (const std::vector< C * > &children)
 
bool _cmdSync (co::ICommand &command)
 

Friends

class fabric::Window< Pipe, Window, Channel >
 

Additional Inherited Members

- Public Types inherited from eq::fabric::Channel< Window, Channel >
enum  Drawable
 The drawable format defines the components used as an alternate drawable for this channel. More...
 
typedef LeafVisitor< ChannelVisitor
 The channel visitor type.
 
typedef Window Parent
 The parent window type.
 
enum  IAttribute
 Integer attributes for a channel. More...
 
- Public Types inherited from eq::fabric::Object
enum  DirtyBits {
  DIRTY_NAME = Serializable::DIRTY_CUSTOM << 0, DIRTY_USERDATA = Serializable::DIRTY_CUSTOM << 1, DIRTY_ERROR = Serializable::DIRTY_CUSTOM << 2, DIRTY_TASKS = Serializable::DIRTY_CUSTOM << 3,
  DIRTY_REMOVED = Serializable::DIRTY_CUSTOM << 4, DIRTY_SERIAL = Serializable::DIRTY_CUSTOM << 5, DIRTY_CUSTOM = Serializable::DIRTY_CUSTOM << 6, DIRTY_OBJECT_BITS = DIRTY_NAME | DIRTY_USERDATA | DIRTY_ERROR
}
 The changed parts of the object since the last pack(). More...
 
- Static Public Member Functions inherited from eq::fabric::Channel< Window, Channel >
static EQFABRIC_INL const
std::string & 
getIAttributeString (const IAttribute attr)
 
- Protected Types inherited from eq::fabric::Channel< Window, Channel >
enum  DirtyBits
 

Detailed Description

A channel represents a two-dimensional viewport within a Window.

The channel is the basic rendering entity. It represents a 2D rendering area within a Window. It executes all rendering-relevant tasks, such as clear, draw, assemble and readback. Each rendering task is using its own RenderContext, which is computed by the server based on the rendering description of the current configuration.

See Also
fabric::Channel

Definition at line 43 of file include/eq/client/channel.h.

Constructor & Destructor Documentation

eq::Channel::Channel ( Window parent)

Construct a new channel.

Version
1.0
virtual eq::Channel::~Channel ( )
virtual

Destruct the channel.

Version
1.0

Reimplemented from eq::fabric::Channel< Window, Channel >.

Reimplemented in eqPly::Channel, eVolve::Channel, and eqPixelBench::Channel.

Member Function Documentation

virtual void eq::Channel::applyBuffer ( )
virtual

Apply the current rendering buffer, including the color mask.

See Also
getReadBuffer() , getDrawBuffer(), getDrawBufferMask()
Version
1.0

Referenced by eqPly::Channel::frameAssemble(), eVolve::Channel::frameClear(), eqPly::Channel::frameClear(), eqPixelBench::Channel::frameDraw(), eVolve::Channel::frameDraw(), and eqPly::Channel::frameViewFinish().

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virtual void eq::Channel::applyColorMask ( ) const
virtual

Apply the current color mask.

See Also
applyBuffer(), getDrawBufferMask()
Version
1.0
virtual void eq::Channel::applyFrameBufferObject ( )
virtual

Apply the current alternate frame buffer.

Version
1.0
virtual void eq::Channel::applyFrustum ( ) const
virtual

Apply the frustum matrix for the current rendering task.

If a sub-pixel decomposition is defined, the frustum is jittered by the amount given by getJitter() to implement software anti-aliasing. Applications which want to implement a different multi-sampling algorithm, e.g., depth-of-field, have to re-implement getJitter() or applyFrustum() accordingly.

See Also
useOrtho(), getJitter(), getSubPixel()
Version
1.0

Referenced by eqPixelBench::Channel::frameDraw(), and eVolve::Channel::frameDraw().

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virtual void eq::Channel::applyHeadTransform ( ) const
virtual

Apply the transformation to position the view frustum.

Version
1.0
See Also
useOrtho()

Referenced by eqPixelBench::Channel::frameDraw(), and eVolve::Channel::frameDraw().

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virtual void eq::Channel::applyOrtho ( ) const
virtual

Apply the orthographic frustum matrix for the current rendering task.

Version
1.0
virtual void eq::Channel::applyOrthoTransform ( ) const
virtual

Apply the transformation to position the orthographic view frustum.

Version
1.0
virtual void eq::Channel::applyPerspective ( ) const
virtual

Apply the perspective frustum matrix for the current rendering task.

Version
1.0
virtual void eq::Channel::applyPerspectiveTransform ( ) const
virtual

Apply the transformation to position the perspective view frustum.

Version
1.0
void eq::Channel::applyScreenFrustum ( ) const

Apply an orthographic frustum for pixel-based 2D operations.

One unit of the frustum covers one pixel on screen. The frustum is positioned relative to the view.

Version
1.0
virtual void eq::Channel::applyViewport ( ) const
virtual

Apply the OpenGL viewport for the current rendering task.

See Also
getViewport()
Version
1.0

Referenced by eqPly::Channel::frameAssemble(), eVolve::Channel::frameClear(), eqPly::Channel::frameClear(), eqPixelBench::Channel::frameDraw(), eVolve::Channel::frameDraw(), and eqPly::Channel::frameViewFinish().

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void eq::Channel::bindFrameBuffer ( )

Rebind the current alternate FBO of the channel or window.

Version
1.0
virtual bool eq::Channel::configExit ( )
protectedvirtual

Exit this channel.

Version
1.0

Reimplemented in eqPly::Channel, eVolve::Channel, and eqPixelBench::Channel.

Referenced by eqPixelBench::Channel::configExit(), eVolve::Channel::configExit(), and eqPly::Channel::configExit().

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virtual bool eq::Channel::configInit ( const uint128_t &  initID)
protectedvirtual

Initialize this channel.

Parameters
initIDthe init identifier.
Version
1.0

Reimplemented in eqPly::Channel, and eVolve::Channel.

Referenced by eVolve::Channel::configInit(), and eqPly::Channel::configInit().

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virtual void eq::Channel::declareRegion ( const eq::PixelViewport &  region)
virtual

Declare a region covered by the current draw or assemble operation.

The region is relative to the current pixel viewport. It is clipped against the current pixel viewport of the channel. Called with the full pixel viewport after frameDraw if no region has been declared.

Declaring a single, empty region causes this channel to not read back any pixel data, i.e., if it did not draw anything.

The implementation might merge or split the declared regions.

Version
1.3
void eq::Channel::declareRegion ( const eq::Viewport &  vp)

Convenience method to declare a region in relative coordinates.

The given viewport is relative to the current pixel viewport.

Version
1.3
virtual void eq::Channel::drawStatistics ( )
virtual

Draw a statistics overlay.

Version
1.0

Referenced by eqPly::Channel::frameViewFinish().

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virtual void eq::Channel::frameAssemble ( const uint128_t &  frameID)
protectedvirtual

Assemble all input frames.

Called 0 to n times during one frame.

Parameters
frameIDthe per-frame identifier.
See Also
getInputFrames()
Version
1.0

Reimplemented in eqPly::Channel, and eVolve::Channel.

Referenced by eqPly::Channel::frameAssemble().

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virtual void eq::Channel::frameClear ( const uint128_t &  frameID)
protectedvirtual

Clear the frame buffer.

Called 0 to n times during one frame.

Parameters
frameIDthe per-frame identifier.
Version
1.0

Reimplemented in eqPly::Channel, and eVolve::Channel.

virtual void eq::Channel::frameDraw ( const uint128_t &  frameID)
protectedvirtual

Draw the scene.

Called 0 to n times during one frame.

Parameters
frameIDthe per-frame identifier.
Version
1.0

Reimplemented in eqPly::Channel, eVolve::Channel, eqPixelBench::Channel, and eqAsync::Channel.

Referenced by eqAsync::Channel::frameDraw(), and eqPly::Channel::frameDraw().

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virtual void eq::Channel::frameDrawFinish ( const uint128_t &  frameID,
const uint32_t  frameNumber 
)
protectedvirtual

Finish drawing.

Called once per frame after the last draw operation. Typically releases the local node thread synchronization for this frame.

Parameters
frameIDthe per-frame identifier.
frameNumberthe frame to finished with draw.
Version
1.0
virtual void eq::Channel::frameFinish ( const uint128_t &  frameID,
const uint32_t  frameNumber 
)
protectedvirtual

Finish rendering a frame.

Called once at the end of each frame, to do per-frame updates of channel-specific data. This method has to call releaseFrame().

Parameters
frameIDthe per-frame identifier.
frameNumberthe frame to finish.
Version
1.0

Reimplemented in eqPly::Channel.

Referenced by eqPly::Channel::frameFinish().

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virtual void eq::Channel::frameReadback ( const uint128_t &  frameID)
protectedvirtual

Read back the rendered frame buffer into the output frames.

Called 0 to n times during one frame.

Parameters
frameIDthe per-frame identifier.
See Also
getOutputFrames()
Version
1.0

Reimplemented in eqPly::Channel, and eVolve::Channel.

Referenced by eVolve::Channel::frameReadback(), and eqPly::Channel::frameReadback().

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virtual void eq::Channel::frameStart ( const uint128_t &  frameID,
const uint32_t  frameNumber 
)
protectedvirtual

Start rendering a frame.

Called once at the beginning of each frame, to do per-frame updates of channel-specific data. This method has to call startFrame().

Parameters
frameIDthe per-frame identifier.
frameNumberthe frame to start.
See Also
Config::startFrame()
Version
1.0

Reimplemented in eqPly::Channel, eVolve::Channel, and eqPixelBench::Channel.

Referenced by eqPixelBench::Channel::frameStart(), eVolve::Channel::frameStart(), and eqPly::Channel::frameStart().

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virtual void eq::Channel::frameTilesFinish ( const uint128_t &  )
inlineprotectedvirtual

Finish a batch of tile rendering operations.

Version
1.1.6

Definition at line 548 of file include/eq/client/channel.h.

virtual void eq::Channel::frameTilesStart ( const uint128_t &  )
inlineprotectedvirtual

Start a batch of tile rendering operations.

Version
1.1.6

Definition at line 545 of file include/eq/client/channel.h.

virtual void eq::Channel::frameViewFinish ( const uint128_t &  frameID)
protectedvirtual

Finish updating a destination channel.

Called once on each destination channel, e.g., channels which are defined by a view/segment intersection, before frameFinish to update a part of a view.

This is typically used to do operations on the output channel after it has been fully updated, e.g., to draw a 2D overlay.

Parameters
frameIDthe per-frame identifier.
Version
1.0

Reimplemented in eqPly::Channel, and eVolve::Channel.

Referenced by eVolve::Channel::frameViewFinish(), and eqPly::Channel::frameViewFinish().

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virtual void eq::Channel::frameViewStart ( const uint128_t &  frameID)
protectedvirtual

Start updating a destination channel.

Called once on each destination channel, e.g., channels which are defined by a view/segment intersection, after frameStart to update a part of a display.

Parameters
frameIDthe per-frame identifier.
Version
1.0

Reimplemented in eqPly::Channel.

Referenced by eqPly::Channel::frameViewStart().

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Config* eq::Channel::getConfig ( )
Returns
the parent config.
Version
1.0

Referenced by eqPixelBench::Channel::frameStart(), and eqPly::Channel::frameViewFinish().

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const Config* eq::Channel::getConfig ( ) const
Returns
the parent config.
Version
1.0
const DrawableConfig& eq::Channel::getDrawableConfig ( ) const
Returns
the channel's drawable config.
Version
1.0

Referenced by eVolve::Channel::frameAssemble().

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util::FrameBufferObject* eq::Channel::getFrameBufferObject ( )
Returns
the FBO used as an alternate frame buffer.
Version
1.0
const Frames& eq::Channel::getInputFrames ( )
Returns
the list of input frames, used from frameAssemble().
Version
1.0

Referenced by eVolve::Channel::frameAssemble(), and eqPly::Channel::frameAssemble().

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virtual Vector2f eq::Channel::getJitter ( ) const
virtual
Returns
the jitter vector for the current subpixel decomposition.
Version
1.0

Reimplemented in eqPly::Channel.

Referenced by eqPly::Channel::getJitter().

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View* eq::Channel::getNativeView ( )

Get the channel's native view.

This function always returns the channel's native view, no matter in which context it is called. Only destination channels have a native view.

Returns
the channel's native view, or 0 if it does not have one.
See Also
getView()
Version
1.0
const View* eq::Channel::getNativeView ( ) const

const-version of getNativeView()

Version
1.0
Node* eq::Channel::getNode ( )
Returns
the parent node.
Version
1.0
const Node* eq::Channel::getNode ( ) const
Returns
the parent node.
Version
1.0
ObjectManager* eq::Channel::getObjectManager ( )
Returns
the window's object manager instance.
Version
1.0

Referenced by eVolve::Channel::frameAssemble().

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const Frames& eq::Channel::getOutputFrames ( )
Returns
the list of output frames, used from frameReadback().
Version
1.0

Referenced by eVolve::Channel::frameReadback(), and eqPly::Channel::frameReadback().

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Pipe* eq::Channel::getPipe ( )
Returns
the parent pipe.
Version
1.0

Referenced by eqAsync::Channel::frameDraw(), and eVolve::Channel::frameDraw().

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const Pipe* eq::Channel::getPipe ( ) const
Returns
the parent pipe.
Version
1.0
PixelViewport eq::Channel::getRegion ( ) const
Returns
a region covering all declared regions.
Version
1.3
const PixelViewports& eq::Channel::getRegions ( ) const

Get the current regions of interest.

The returned regions are guaranteed not to overlap with each other. Therefore they may differ in number and size from the declared regions. The actual algorithm to create the non-overlapping regions is unspecified and may change in the future.

Returns
current regions of interest.
Version
1.3

Referenced by eVolve::Channel::frameAssemble().

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Frustumf eq::Channel::getScreenFrustum ( ) const

Returns an orthographic frustum for 2D operations on the view.

One unit of the frustum covers one pixel on screen. The frustum is positioned relative to the view.

Returns
the 2D orthographic frustum.
Version
1.0
ServerPtr eq::Channel::getServer ( )
Returns
the parent server.
Version
1.0
const Vector3ub& eq::Channel::getUniqueColor ( ) const
Returns
a fixed unique color for this channel.
Version
1.0

Referenced by eqPly::Channel::frameClear(), eVolve::Channel::frameDraw(), eqPly::Channel::frameDraw(), and eVolve::Channel::frameStart().

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View* eq::Channel::getView ( )

Get the channel's current View.

During a frame task method, i.e., in one of the frameFoo functions, the view is set to the view of the destination channel, that is, the channel for which this channel is executing the rendering task. Outside of a frame task method the native view of the channel, or 0, is returned.

Returns
the channel's view, or 0 if it does not have a view.
See Also
getNativeView()
Version
1.0

Referenced by eqPly::Channel::frameClear(), eqPly::Channel::frameViewFinish(), and eqPly::Channel::getJitter().

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const View* eq::Channel::getView ( ) const

Const version of getView().

Version
1.0
const GLEWContext* eq::Channel::glewGetContext ( ) const

Get the GLEW context for this channel.

The GLEW context is initialized during window initialization, and provides access to OpenGL extensions. This function does not follow the Equalizer naming conventions, since GLEW uses a function of this name to automatically resolve OpenGL function entry points. Therefore, any supported GL function can be called directly from an initialized Channel.

Returns
the extended OpenGL function table for the channel's OpenGL context.
Version
1.0
bool eq::Channel::isStopped ( ) const
Returns
true if this channel is stopped, false otherwise.
Version
1.0
virtual void eq::Channel::notifyStopFrame ( const uint32_t  lastFrameNumber)
protectedvirtual

Notify interruption of the rendering.

This method is called from the Client command thread, as opposed to the rendering thread. Its purpose is to cause the rendering thread to stop its operations as soon as possible. Normal rendering shall recommence after the given frame.

Parameters
lastFrameNumberstop rendering until this frame has been processed.
Version
1.0

Reimplemented in eqPly::Channel.

virtual void eq::Channel::notifyViewportChanged ( )
protectedvirtual

Notification that parameters influencing the vp/pvp have changed.

Reimplemented from eq::fabric::Channel< Window, Channel >.

virtual void eq::Channel::outlineViewport ( )
virtual

Outline the current pixel viewport.

Version
1.0

Referenced by eVolve::Channel::frameDraw().

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virtual bool eq::Channel::processEvent ( const Event event)
virtual

Process a received event.

The task of this method is to update the channel as necessary, and transform the event into a config event to be send to the application using Config::sendEvent().

Parameters
eventthe received event.
Returns
true when the event was handled, false if not.
Version
1.0
void eq::Channel::releaseFrame ( const uint32_t  frameNumber)
protected

Signal the completion of a frame to the parent.

Parameters
frameNumberthe frame to end.
Version
1.0
void eq::Channel::releaseFrameLocal ( const uint32_t  frameNumber)
protected

Release the local synchronization of the parent for a frame.

Parameters
frameNumberthe frame to release.
Version
1.0
virtual void eq::Channel::resetAssemblyState ( )
protectedvirtual

Reset the OpenGL state after an assembly operation.

Version
1.0

Referenced by eVolve::Channel::frameAssemble(), eqPly::Channel::frameAssemble(), eqPixelBench::Channel::frameDraw(), and eqPly::Channel::frameViewFinish().

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virtual void eq::Channel::resetRegions ( )
virtual

Reset the declared regions of interest.

Called from frameStart and frameClear to reset the area to be used to optimize compositing and load balancing for each frame.

Version
1.3

Referenced by eqPly::Channel::frameClear().

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virtual void eq::Channel::setupAssemblyState ( )
protectedvirtual

Setup the OpenGL state for a readback or assemble operation.

The default implementation is very conservative and saves any state which is potentially changed by the assembly routines. Applications may overwrite this and resetAssemblyState() to optimize performance in accordance with their rendering code.

Version
1.0

Referenced by eqPly::Channel::frameAssemble(), eqPixelBench::Channel::frameDraw(), and eqPly::Channel::frameViewFinish().

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void eq::Channel::startFrame ( const uint32_t  frameNumber)
protected

Start a frame by unlocking all child resources.

Parameters
frameNumberthe frame to start.
Version
1.0

The documentation for this class was generated from the following file: