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Release Notes for Equalizer 0.6

1. Introduction

Welcome to Equalizer, a framework for the development and deployment of parallel, scalable OpenGL applications. Equalizer 0.6 delivers major new features, most notably support for DPlex compounds and automatic load-balancing.

Equalizer 0.6 can be retrieved by downloading the source code.

1.1. Features

Equalizer provides the following major features to facilitate the development and deployment of scalable OpenGL applications. A detailed feature list can be found on the Equalizer website.

2. New in this release

Equalizer 0.6 contains the following features, enhancements, bug fixes and documentation changes:

2.1. New Features

2.2. Enhancements

2.3. Optimizations

2.4. Examples

2.5. API Changes

2.6. Documentation

2.7. Bug Fixes

Equalizer 0.6 includes various bugfixes over the 0.5 release, including the following:

2.8. Known Bugs

3. About

Equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all Unix variants and the Windows operating system. A compatibility matrix can be found on the Equalizer website.

Equalizer requires at least OpenGL 1.1, but uses newer OpenGL features when available. Version 0.5.0 has been tested on:

3.1. Operating System Support

3.2. Window System Support

3.3. Documentation

The Programming Guide is available as a hard-copy and online. API documentation can be found on the Equalizer website. Equalizer does not yet have an Users Guide.

As with any open source project, the available source code, in particular the shipped examples provide a reference for developing or porting applications. The Developer Documentation on the website provides further design documents for specific features.

3.4. Support

Technical questions can be posted to the Developer Mailing List, or directly to info@equalizergraphics.com.

Commercial support, custom software development and porting services are available from Eyescale. Please contact info@eyescale.ch for further information.