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Scalability

Applications build with Equalizer are inherently scalable, aggregating multiple graphics cards, processors and computers to render a single or multiple views. The application's rendering code is parallelized, in contrast to most other solutions which distribute the OpenGL command stream produced by a single application thread.

Equalizer provides a comprehensive set of algorithms to parallelize, balance and optimize the rendering of demanding data sets:

Multi-View
Multi-View
DB or sort-last
DB or sort-last
2D or sort-first
2D or sort-first
Stereo or Eye
Stereo or Eye
DPlex or AFR
DPlex or AFR
Pixel
Pixel
Subpixel
Subpixel Compound
Tile
Tile Compound
Mixed
Multi-level
Parallel Compositing
Parallel Compositing
Load Equalizer
Load Equalizer
View Equalizer
View Equalizer
DFR Equalizer
DFR Equalizer
Monitor Equalizer
Monitor Equalizer

3D models courtesy of Cyberware , Stanford University Computer Graphics Laboratory, Stereolithography Archive at Clemson University and AVS, USA. Image Copyright Realtime Technology AG, 2008.