Applications build with Equalizer are inherently scalable, aggregating multiple graphics cards, processors and computers to render a single or multiple views. The application's rendering code is parallelized, in contrast to most other solutions which distribute the OpenGL command stream produced by a single application thread.
Equalizer provides a comprehensive set of algorithms to parallelize, balance and optimize the rendering of demanding data sets:
3D models courtesy of Cyberware , Stanford University Computer Graphics Laboratory, Stereolithography Archive at Clemson University and AVS, USA. Image Copyright Realtime Technology AG, 2008.