__GLXEvent | |
_GPU_DEVICE | |
mesh::ArrayWrapper< float, 2 > | |
mesh::ArrayWrapper< Vertex, 2 > | |
C | |
eq::fabric::ElementVisitor< T, C > | A visitor to traverse non-leaf elements and their children in a tree |
CommandQueue | |
eq::CommandQueue | |
Exception | |
eq::Exception | Exception class for Equalizer operations |
eq::GLException | OpenGL Exception |
LocalNode | |
eq::fabric::Client | A client represents a network node of the application in the cluster |
eq::Client | The client represents a network node of the application in the cluster |
eqPly::EqPly | The EqPly application instance |
eVolve::EVolve | |
seq::Application | The main application object |
eqHello::Application | |
seqPly::Application | |
Node | |
eq::fabric::Server< Client, Server, Config, NodeFactory, co::Node, ServerVisitor > | |
eq::Server | Proxy object for the connection to an Equalizer server |
Object | |
eq::fabric::Frame | A holder for a frame data and related parameters |
eq::Frame | A holder for a frame data and related parameters |
eq::FrameData | A holder for multiple images |
eqPly::InitData | |
eqPly::LocalInitData | Manages the argument parsing and non-distributed part of the initialization data |
eqPly::VertexBufferDist | Co::Object to distribute a model, holds a VertexBufferBase node |
eqPly::VertexBufferDist | Co::Object to distribute a model, holds a VertexBufferBase node |
eVolve::InitData | |
eVolve::LocalInitData | |
ObjectFactory | |
seq::Application | The main application object |
seq::Renderer | A renderer instance |
eqHello::Renderer | |
seqPly::Renderer | |
ObjectHandler | |
eq::Config | A configuration is a visualization session driven by an application |
eqPixelBench::Config | |
eqPly::Config | The configuration, run be the EqPly application |
eVolve::Config | |
ObjectICommand | |
eq::EventICommand | A command specialization for config events |
Serializable | |
eq::fabric::Object | Internal base class for all distributed, inheritable Equalizer objects |
eq::fabric::Canvas< Config, Canvas, Segment, Layout > | |
eq::Canvas | A canvas represents a logical 2D projection surface |
eq::fabric::Channel< Window, Channel > | |
eq::Channel | A channel represents a two-dimensional viewport within a Window |
eqAsync::Channel | |
eqPixelBench::Channel | |
eqPly::Channel | The rendering entity, updating a part of a Window |
eVolve::Channel | |
eq::fabric::Config< Server, Config, Observer, Layout, Canvas, Node, ConfigVisitor > | |
eq::Config | A configuration is a visualization session driven by an application |
eq::fabric::Canvas< CFG, C, S, L > | A canvas represents a logical 2D projection surface |
eq::fabric::Channel< W, C > | Base data transport class for channels |
eq::fabric::Config< S, C, O, L, CV, N, V > | Base data class for a configuration |
eq::fabric::Layout< C, L, V > | Base data transport class for layouts |
eq::fabric::Node< C, N, P, V > | Base data transport class for nodes |
eq::fabric::Observer< C, O > | Base data transport class for observers |
eq::fabric::Pipe< N, P, W, V > | Base data transport class for pipes |
eq::fabric::Segment< C, S, CH > | Base data transport class for segments |
eq::fabric::View< class, class, class > | Base data transport class for views |
eq::fabric::Window< class, class, class > | Base data transport class for windows |
eq::fabric::Layout< Config, Layout, View > | |
eq::Layout | A layout groups one or more View, logically belonging together |
eq::fabric::Node< Config, Node, Pipe, NodeVisitor > | |
eq::Node | A Node represents a single computer in the cluster |
eqPly::Node | Representation of a node in the cluster |
eVolve::Node | |
eq::fabric::Observer< Config, Observer > | |
eq::Observer | An Observer looks at one or more views from a certain position (head matrix) with a given eye separation |
eq::fabric::Pipe< Node, Pipe, eq::Window, PipeVisitor > | |
eq::Pipe | A Pipe represents a graphics card (GPU) on a Node |
eqAsync::Pipe | |
eqPly::Pipe | The representation of one GPU |
eVolve::Pipe | |
eq::fabric::Segment< Canvas, Segment, Channel > | |
eq::Segment | A segment covers a sub-area of a Canvas |
eq::fabric::View< Layout, View, Observer > | |
eq::View | A View is a 2D area of a Layout |
eqPly::View | |
eq::fabric::Window< Pipe, Window, Channel > | |
eq::Window | A Window represents an on-screen or off-screen drawable |
eqAsync::Window | |
eqPixelBench::Window | |
eqPly::Window | A window represent an OpenGL drawable and context |
eVolve::Window | |
eqPly::FrameData | Frame-specific data |
eqPly::FrameData | Frame-specific data |
eVolve::FrameData | |
seq::ViewData | Stores per-view data |
CV | |
eq::fabric::ConfigVisitor< C, OV, LV, CV, NV > | A visitor to traverse configs and all children |
eqPly::ModelAssigner | Helper to assign models to views |
eq::Compositor | A set of functions performing compositing for a set of input frames |
eq::Compositor::ImageOp | A structure describing an image assembly task |
eq::ComputeContext | The interface definition for API-specific GPGPU handling |
eq::CUDAContext | CUDA implementation of a ComputeContext |
eq::ConfigEvent | |
eq::Event | Event structure to report window system and other events |
eq::agl::WindowEvent | A window-system event with the native Carbon event, used for AGL |
eq::glx::WindowEvent | A window-system event for a glx::WindowIF |
eq::wgl::WindowEvent | A window-system event for a WindowIF |
eq::EventHandler | Base class for window system-specific event handlers |
eq::agl::EventHandler | The event handler for AGL windows |
eq::glx::EventHandler | The event handler for glX/X11 windows |
eq::wgl::EventHandler | The event handler for WGL |
eq::fabric::ColorMask | Defines which parts of the color buffer are to be written |
eq::fabric::ConfigParams | Parameters for running a configuration |
eq::fabric::DrawableConfig | Stores the characteristics of a window's frame buffer configuration |
eq::fabric::Equalizer | Base data transport class for equalizers |
eq::fabric::Frustum | A distributed object for frustum data |
eq::fabric::Canvas< Config, Canvas, Segment, Layout > | |
eq::fabric::Canvas< CFG, C, S, L > | A canvas represents a logical 2D projection surface |
eq::fabric::Segment< C, S, CH > | Base data transport class for segments |
eq::fabric::View< class, class, class > | Base data transport class for views |
eq::fabric::Segment< Canvas, Segment, Channel > | |
eq::fabric::View< Layout, View, Observer > | |
eq::fabric::Global | Global parameter handling for the Equalizer fabric namespace |
eq::Global | Global parameter handling for the Equalizer client library |
eq::fabric::GPUInfo | A structure containing GPU-specific information |
eq::fabric::LeafVisitor< T > | A visitor to traverse leaf nodes of a graph |
eq::fabric::Pixel | Holds a pixel decomposition specification with methods for manipulation |
eq::fabric::PixelViewport | Holds a 2D pixel viewport with methods for manipulation |
eq::fabric::Projection | A projector definition defining a view frustum |
eq::fabric::Range | A fractional database range with methods for manipulation |
eq::fabric::RenderContext | The context applied to a channel during rendering operations |
eq::fabric::SubPixel | Holds a subpixel decomposition specification along with some methods for manipulation |
eq::fabric::Tile | |
eq::fabric::Viewport | A fractional viewport with methods for manipulation |
eq::fabric::Wall | A wall defining a view frustum |
eq::FrameData::Data | |
eq::FrameData::ImageHeader | |
eq::Image | A holder for pixel data |
eq::KeyEvent | Event for a key press or release |
eq::MagellanEvent | Event for a SpaceMouse movement or click |
eq::MessagePump | An interface to process system messages or events |
eq::agl::MessagePump | A message pump receiving and dispatching Carbon events |
eq::glx::MessagePump | A message pump receiving and dispatching X11 events |
eq::wgl::MessagePump | Processes OS messages on Win32 systems |
eq::NodeFactory | The node factory is a per-node singleton used to create and release Equalizer resource instances |
NodeFactory | |
NodeFactory | |
NodeFactory | |
NodeFactory | |
eq::PointerEvent | Event for a pointer (mouse) motion or click |
eq::ResizeEvent | Event for a size or position change on a Window, Channel or View |
eq::Statistic | A statistics event |
eq::StatisticSampler< Owner > | Utility to sample an statistics event |
eq::SystemPipe | The interface definition for system-specific GPU handling |
eq::agl::Pipe | Equalizer default implementation to handle an AGL GPU |
eq::glx::Pipe | Default implementation of a glX system pipe |
eq::wgl::Pipe | Equalizer default implementation of a WGL GPU |
eq::SystemWindow | The interface definition for system-specific windowing code |
eq::GLWindow | A system window for OpenGL rendering |
eq::agl::WindowIF | The interface defining the minimum functionality for an AGL window |
eq::agl::Window | Equalizer default implementation of an AGL window interface |
eq::glx::WindowIF | The interface defining the minimum functionality for a glX window |
eq::glx::Window | Equalizer default implementation of a glX window |
eq::wgl::WindowIF | The interface defining the minimum functionality for a WGL window |
eq::wgl::Window | Equalizer default implementation of a WGL window |
eq::UserEvent | User-defined event |
eq::util::Accum | A C++ class to abstract an accumulation buffer |
eq::util::BitmapFont< class > | A wrapper around AGL, WGL and GLX bitmap fonts |
eq::util::FrameBufferObject | A C++ class to abstract OpenGL frame buffer objects |
eq::util::AccumBufferObject | A class to emulate an OpenGL accumulation buffer using an FBO |
eq::util::PixelBufferObject | A C++ class to abstract OpenGL pixel buffer objects |
eq::Version | Information about the current Equalizer version |
eq::WindowSystem | The list of possible window systems |
eq::WindowSystemIF | The interface for windowing toolkits |
eqAsync::TextureId | Structure to associate OpenGL texture ids with an external key |
eqPly::CameraAnimation | Loads sequence of camera positions and interpolates them on a per-frame basis |
eqPly::CameraAnimation::Step | |
eVolve::DataInTextureDimensions | Structure that contain actual dimensions of data that is stored in volume texture |
eVolve::GLSLShaders | |
eVolve::RawVolumeModel | Load model to texture |
eVolve::RawVolumeModelRenderer | |
eVolve::SliceClipper | |
eVolve::VolumeInfo | |
eVolve::VolumeScaling | Contain overal volume proportions relatively [-1,-1,-1]..[1,1,1] cube |
GLXBufferClobberEventSGIX | |
GLXHyperpipeConfigSGIX | |
GLXHyperpipeNetworkSGIX | |
GLXPbufferClobberEvent | |
GLXPipeRect | |
GLXPipeRectLimits | |
hlpFuncs::hFile | Just helping structure to automatically close files |
NonCopyable | |
eq::fabric::ErrorRegistry | The registry translating error codes to strings |
eq::PixelData | The pixel data structure manages the pixel information for images |
eq::util::ObjectManager< class > | A facility class to manage OpenGL objects across shared contexts |
eq::util::Texture | A wrapper around OpenGL textures |
eq::util::ObjectManager< OMT > | |
Referenced | |
eq::fabric::SwapBarrier | A swapbarrier is set on a Compound to synchronize the swap buffer between windows |
eq::FrameData | A holder for multiple images |
Thread | |
eq::Node::TransmitThread | |
eqAsync::AsyncFetcher | Asynchronous fetching thread |
LV | |
eq::fabric::ConfigVisitor< C, OV, LV, CV, NV > | A visitor to traverse configs and all children |
mesh::ArrayWrapper< T, d > | |
mesh::VertexBufferBase | |
mesh::VertexBufferLeaf | |
mesh::VertexBufferLeaf | |
mesh::VertexBufferNode | |
mesh::VertexBufferRoot | |
mesh::VertexBufferRoot | |
mesh::VertexBufferNode | |
mesh::VertexBufferData | Holds the final kd-tree data, sorted and reindexed |
mesh::VertexBufferState | |
eqPly::VertexBufferState | |
mesh::VertexBufferStateSimple | |
mesh::VertexBufferStateSimple | |
mesh::VertexData | |
NV | |
eq::fabric::ConfigVisitor< C, OV, LV, CV, NV > | A visitor to traverse configs and all children |
OtherData | |
OtherElem | |
OV | |
eq::fabric::ConfigVisitor< C, OV, LV, CV, NV > | A visitor to traverse configs and all children |
PlyElement | |
PlyFile | |
PlyOtherElems | |
PlyOtherProp | |
PlyProperty | |
eq::StatisticSampler< Channel > | |
eq::ChannelStatistics | Samples one channel statistics event |
eq::StatisticSampler< Config > | |
eq::ConfigStatistics | Samples one Config statistics event |
eq::StatisticSampler< Window > | |
eq::WindowStatistics | A statistics sampler for window-related events |
std::exception | STL class |
mesh::MeshException | |
std::ios_base | STL class |
std::basic_ios< Char > | STL class |
std::basic_ostream< Char > | STL class |
std::ostream | STL class |
mesh::NullOStream | |
streambuf | |
mesh::NullOStream::NullStreamBuf | |
N | |
eq::fabric::Server< CL, S, CFG, NF, N, V > | Base co::Node class for a server |
Vector2f | |
eq::fabric::Zoom | A zoom specification with methods for manipulation |